At Manorcon, back in July, I was talking to Ian D. Wilson, the designer of
1861, 1812 and 1858. He advised me to reduce the number of optional
variants, on the grounds that many 18xx players would spend time
discussing which variants to play rather than getting on with the game.
In addition, the extra components add the possibility of confusion, as
we have already seen in the game that we're playing. 18GB already has a
set up that varies with the number of players, so adding extra
complexity at this stage is probably a bad idea.
On reflection, I think this is good advice. To an extent, variants
such as the extra tiles and the 8X trains simply reflect different
design options that I explored during the development of the game. I
kept them partly to hedge my bets, as well as to allow some extra
variety should players wish it.
I have already taken some steps in this regard. In version 26, I have
simplified the main choice into a standard game or an advanced game.
The advanced game adds the character cards and the rule for World War
One. These are reasonably well tested and proven, bar some minor
tweaking to the fine details of the characters' powers. The character
cards are clearly separate from the other components of the game and
cannot be easily confused with them. All other variants are put
separately at the back of the "Setup and Scenarios" booklet.
I now intend to take this further. I will remove the extra tiles
variant and the 8X train variant altogether. These will remove the
extra components which are easily confused with the standard components.
I think this decision will simplify the game setup. And I think the
game plays better without these rules - otherwise I would have included them in the core design.
Sunday, 14 December 2014
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