Monday 1 February 2010

The Blind Spot

There's always the risk, when designing a game, that you miss something obvious. I've just noticed such an example. I essayed a simple rule for difficult terrain: certain hexsides may not have track laid across them until a certain point of the game. The idea is that by that time, Victorian engineering had advanced and could build routes such as the Severn Tunnel, the Forth Bridge or the Settle-Carlisle line. It's a nice, simple rule.

What I hadn't noticed was that it allowed a company to build track straight along the Pennines and into the Scottish Lowlands, by-passing both Newcastle and Carlisle. This would be rather unhistorical and would affect game balance too.

So I have to do better. One obvious fix would be to make companies pay every time they build across such a hexside. Then someone could build the Pennine Way, if they had enough money and enough incentive. And this would be entirely consistent with other 18xx games.

Another fix would be to add some impassable hexsides, so that the route would not even be possible.

I need to experiment to work out which is best.

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