Wednesday, 16 February 2011

Changing Trains

My first test game, back in November, revealed that my choice of express trains did not work. I had taken the 4+4E trains from 1825, which can run any number of stations, take income from any four of those, and double it. On the 18GB map, these were more useful on relatively short routes rather than the long routes I had in mind (such as London to Aberdeen). It turned out that the ordinary 6 trains were running longer routes than the expresses.

I've got a better idea for express trains and they incorporate a mechanism I've only seen in one other 18xx game. (Typically for me, the idea comes from Mike Hutton). My 6E trains will count up to 6 stations and then add the distance between the start and end points. So running from London to Edinburgh will score more than connecting 6 cities in the North of England, because the bonus for the distance will increase the income significantly. I hope.

I'd also like to replace the ordinary 6 train, again so that the longer routes are run by the expresses. I think I can introduce a 4E to fill this slot. This has the additional effect of further encouraging five-share companies to convert to ten-share companies earlier, because only ten-share companies can own express trains.

This leaves only one problem, which is that there might not be enough trains left for five-share companies. The 4 trains will disappear when the first 6e is bought, leaving just the 5-trains. So I plan to add some 3T and 4T trains (tank engines) as well. These will replace the 3+1 and 4+1 trains. In practice they will be pretty similar to the trains they replace, except that there will be fewer of them and they will be able to run through an unlimited number of towns instead of just one.

I'll be interested to see how these work. I'm quite hopeful, although a little nervous about the 3T and 4T trains.

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